"As gaming expands, even the smallest niches attract larger audiences" – Why Matt Webster believes Star Wars: Galactic Racer Will Capture Players
Matt Webster’s career once seemed destined to stay within Electronic Arts. He began at EA in 1990 and spent almost twenty years collaborating with Criterion, the studio behind Burnout and Need for Speed, before EA acquired the developer in 2004. In early 2023, however, Webster, together with fellow Criterion alumni Steve Uphill, Pete Lake, Andrei Shires and Alan McDairmant, decided to strike out …
Aug. 19, 2026, 2:57 p.m.