"As gaming expands, even the smallest niches attract larger audiences" – Why Matt Webster believes Star Wars: Galactic Racer will resonate
Matt Webster’s career once seemed destined to stay within the walls of Electronic Arts. He started at EA in 1990 and spent nearly twenty years developing titles for Criterion, the studio behind Burnout and Need for Speed, which EA acquired in 2004. In early 2023, however, Webster, together with former Criterion colleagues Steve Uphill, Pete Lake, Andrei Shires and Alan McDairmant, decided to stri…
Aug. 19, 2026, 2:57 p.m.