“As gaming audiences grow, even the smallest niches attract larger followings” – Why Matt Webster believes Star Wars: Galactic Racer will resonate
Matt Webster’s career once seemed destined to stay within the walls of Electronic Arts. He started at EA in 1990 and spent almost twenty years developing titles for Criterion, the studio behind Burnout and Need for Speed, before EA acquired the group in 2004. In early 2023, however, Webster, along with fellow Criterion alumni Steve Uphill, Pete Lake, Andrei Shires, and Alan McDairmant, decided to…
Aug. 19, 2026, 2:57 p.m.