The Live Service Model Has Reached Its Limit
The gaming industry is known for its trends and fads, with successful games often being followed by a wave of similar titles. However, the live service model, which was once seen as a way to provide ongoing support and revenue for games, has now become a liability. Consumers have become increasingly skeptical of the model, which often involves aggressive monetization tactics such as battle passes…
Feb. 9, 2024, 12:08 p.m.