Revolutionizing Game Storytelling in Virtual Reality
The experience of engaging with virtual reality differs significantly from traditional gaming. When playing conventional games, elements such as interfaces, voice-overs, and camera movements remind players of the separation between themselves and the game world. However, this separation is diminished in VR, creating a more immersive experience where players feel as though they are inhabiting the world, rather than just controlling a character. This shift poses distinct challenges for storytelling, as the protagonist is now controlled by the player, making it difficult to convey character growth and development. One potential solution is to separate the player from the story's protagonist, allowing the story to unfold through external characters. For instance, in Augmented Empire, the player controls Craven, while the story's protagonist, Willa, undergoes significant development throughout the narrative. Similarly, in Shadow Point, the player controls Alex, but the story focuses on Lorna's transformation. The use of player-character voice-overs adds another layer of complexity, which can be mitigated by ensuring a direct connection between the player's actions and the character's dialogue. Narrative delivery is also crucial, with text being a cost-effective but suboptimal option in VR. Recorded dialogue and character rendering can be more effective but also increase costs. Different approaches can be taken, such as using 2D portraits or lip-synched sequences, depending on the game's scope and budget. In Jurassic World Aftermath, the story is conveyed through the voice of Mia Everett, allowing the art and animation teams to focus on the dinosaurs. Character interactions are vital to drama, but cutscenes can be challenging in VR, raising questions about player direction, movement, and comprehension. There are no straightforward answers, but it's essential to lock the cutscene scope early and determine the most critical story beats to convey. Environmental storytelling is a powerful tool in VR, where environments are immediate and tactile, and even mundane objects can take on new significance. By creating detailed notes for artists and including exposition, world-building, or humor, developers can craft engaging narratives that respect the player's time. When working with established IP, it's essential to strike a balance between expectation and innovation, tone, and theme. While fans expect to see iconic elements, they also want something new and original. By selecting a theme appropriate to the franchise and using it as a guiding principle, developers can create an authentic and engaging experience that leaves a lasting impression on players.