Peter Molyneux Discusses Masters of Albion's Progress and Fable's Influence on His Latest Project
During a fireside chat at Nordic Game 2025 in Malmö, Peter Molyneux shared his thoughts on his past work and his latest project, Masters of Albion. Molyneux, known for his emotional and charismatic personality, spoke about the game's development progress and how it's shaping up to be a unique blend of his previous titles, including Dungeon Keeper, Black & White, and Fable. Molyneux expressed his excitement about reuniting with old colleagues, including Russell Shaw, Mark Healey, and Ian Wright, to work on the game. He believes that the magic they had when creating their previous titles is back, and the game is coming together in a way that feels fresh, different, and brave. The game, which focuses on player freedom, is being developed with a small team of 24 people. Molyneux emphasized the importance of trust and collaboration among team members, allowing them to work independently and bring their own genius to the project. When asked about the game's design process, Molyneux compared it to his previous experiences, stating that it feels familiar, yet chaotic. He emphasized the importance of creating an experience for the player, rather than just focusing on game mechanics. Molyneux also discussed the influence of his previous games on Masters of Albion, particularly Fable. He described the game as a blend of different elements, much like a soup with various ingredients. The game's narrative, world, and openness are all inspired by Fable, while the core mechanics and godlike feelings are inspired by Dungeon Keeper and Black & White. The game is set to launch in Early Access, and Molyneux is aware of the need to balance creativity with predictability. He plans to share a roadmap with the community once the game is live, to manage expectations and provide a clear direction for the game's development.