Accelerating Passion | The Enduring Influence of Full Throttle

The 'Why I Love' series, featured on GamesIndustry.biz, is a collection of guest editorials where game developers share their appreciation for each other's work. This particular entry is written by Christopher Mathes, the mind behind the point-and-click murder mystery 'Murder On Space Station 52', now available on Steam. Growing up in the early 90s, Mathes' family didn't have a PC, instead owning a Super Nintendo. However, a new Windows PC with a CD-ROM drive changed everything. After discovering the game Full Throttle, Mathes was hooked by its engaging narrative, memorable protagonist, and clever design. The game's unique approach to puzzle-solving, where problems and solutions are tailored to the protagonist's character, has inspired Mathes in his own game development. In Murder On Space Station 52, the main character Edward Locke's background as a mechanical engineer informs his approach to solving puzzles. Full Throttle's world-building is also noteworthy, with a distinct Mad Max-inspired wasteland setting that feels alive and immersive. The game's ability to tell a story in a way that other mediums cannot has had a lasting impact on Mathes, shaping his perception of what games can achieve and influencing his decision to become a game developer.