Revolutionizing AAA Game Development: Alexandre Amancio Shares His Vision

Alexandre Amancio, the former creative director of Assassin's Creed: Revelations and Assassin's Creed: Unity, believes that the AAA game development industry is in crisis. In a recent presentation, he argued that the traditional approach to game development, which often involves large teams and a focus on metrics over creativity, is no longer sustainable. Instead, Amancio advocates for a more agile and efficient approach, one that emphasizes smaller teams and a greater emphasis on craftsmanship. He suggests that game developers can learn from the film industry, where core teams work together to create a project, and then disband once the project is complete. Amancio also believes that the use of co-dev and outsourcing can be beneficial, but only if done correctly. He emphasizes the importance of clear direction and constraints, which can help to foster creativity and innovation. In terms of his own experience working on the Assassin's Creed franchise, Amancio notes that he would have liked to have taken a more innovative approach to game development, one that would have allowed for more player freedom and creativity. However, he acknowledges that this approach would have required more time and resources. Amancio also discusses the challenges of AAA game development, including the pressure to meet deadlines and the risk of feature creep. He believes that constraints can be beneficial, as they can force developers to think more creatively and come up with innovative solutions. Ultimately, Amancio's vision for the future of AAA game development is one that emphasizes efficiency, creativity, and a focus on craftsmanship.