The Struggle for Game Funding: Brooke Burgess on the Challenges of Securing $1 Million for Fallen
Securing funding for video games has become increasingly difficult in recent years, as publishers and investors have become more cautious with their spending. Even smaller amounts of funding are hard to come by, and seeking funding above $1 million is nearly impossible. Many publishers, including Devolver Digital and 11-Bit Studios, are now focusing on smaller titles, citing lower investment risks and more creative freedom. Brooke Burgess, creator of the game Fallen, is seeking $1.5 million in funding but has yet to secure a deal despite interest from some publishers. The game, a mix of combat and exploration, has been compared to titles like Hyper Light Drifter and Death's Door, and features a unique storyline and gameplay mechanics. However, the budget remains a major sticking point, with investors expressing concerns about Burgess's lack of experience as a director and the current industry landscape. To address these concerns, Burgess has considered using AI to reduce costs, but is hesitant to rely too heavily on the technology. After 18 months of seeking private financing and seven months of courting publishers, Burgess remains frustrated by the lack of progress. Despite the challenges, he remains committed to making the game, saying 'I just want to make the damn game.'