Reality in Question: Exploring the Simulation Theory Through the Lens of Gaming
The Playable Futures series has been examining the ways in which video game design, technology, and theory are influencing the broader world. In this final installment, we delve into a more unconventional topic: the simulation theory. This concept raises intriguing questions, such as: If life is a simulation, who is the creator? Is the afterlife a game lobby? Are memories of past lives similar to the ghost cars in Gran Turismo? Are coincidences equivalent to Easter eggs in games? Are paranormal entities simply glitches in the code? The simulation theory, also known as the simulation hypothesis, is a topic that Leon Kirkbeck has given considerable thought to. As the co-creator, co-host, and producer of The Cryptid Factor, a show that explores unexplained phenomena, Kirkbeck has developed a fascination with the simulation hypothesis. He suggests that the theory is more complex than the often-cited idea that we are more likely to live in a simulation than not. Kirkbeck proposes that the simulation theory is more nuanced, and that the question of whether we are living in a simulation has significant implications for everyone. The idea that our reality might be a simulation raises questions about the nature of existence and our place within it. If we assume that we are currently experiencing reality, the moment we develop AI that can alter our perception, we may be experiencing a simulated life. If that experience is indistinguishable from reality, it becomes impossible to prove whether we are in a simulation or not. The potential consequences of living in a simulation are profound. If we become aware of the simulation and can manipulate it, we may be able to add new elements to our reality, effectively coding a richer life. This concept draws parallels with user-generated content platforms like Roblox and Minecraft, where players can create and customize their own experiences. However, the idea of life as a simulation also raises concerns about the potential for exploitation and manipulation. The concept of "free-to-live" experiences and premium content could become a reality, leading to a potentially terrifying scenario. Kirkbeck suggests that considering how we behave in games can provide insight into how we might behave in a simulated reality. The idea that our actions in a game can have consequences, such as being watched by others or facing judgment in a virtual lobby, could motivate us to behave in a more moral and responsible manner. The intersection of games and simulation theory also raises questions about the potential impact on our culture and society. The "skinification of fashion" concept, where players can customize their appearances in games, is already influencing fashion and identity in the real world. A simulated reality could further alter how we present ourselves and interact with others. Exploring simulation theory through the lens of gaming can provide a unique perspective on the potential implications of this concept. While we may never have definitive answers to these questions, the act of exploring and considering them can be a valuable and thought-provoking experience. The Playable Futures series has been brought to you by GamesIndustry.biz, Ukie, and Diva, and you can find previous articles and podcasts in the series here.