UK's Online Safety Act Sparks Backlash from Game Developers
The UK's Online Safety Act has come under fire from game developers, who claim that the legislation is stifling creative expression and making it harder for independent creators to reach their audiences. John Szczepaniak, a journalist and game developer, has been affected by the Act, with his author page on itch.io being blocked in the UK due to one of his games being deemed adult content. Szczepaniak believes that the game, Lady Priest Lawnmower, was mistakenly flagged due to its parody content, and that the Act is an example of "idiocy and insanity of the highest order." The Act, which aims to protect users online, requires game developers and platform holders to prevent children from accessing harmful or age-inappropriate content. However, some companies are taking a heavy-handed approach to compliance, with itch.io blocking author pages containing NSFW or adult content until a digital ID partner can be found to provide age verification. The Act has been criticized for being overly broad and burdensome, particularly for smaller companies, who may struggle to navigate the thousands of pages of official guidance. Isabel Davies, a senior associate at the tech-focused law firm Wiggin, notes that the Act is just one example of a growing trend of governments and regulators paying attention to the interactive arts. While some companies, such as Newgrounds, are taking a thoughtful approach to compliance, others are being forced to suspend services in the UK while they figure out the details. The Act has also been criticized for being unfriendly to smaller companies, who may not have the resources to comply with the legislation. Robert Yang, a game developer, has seen his creator page blocked in the UK, and notes that the Act is having a chilling effect on freedom of expression and creativity. Despite the challenges, Davies hopes that working with the Act will become more straightforward over time, and recommends that companies take a nuanced approach to compliance, assessing their risks and implementing measures that may or may not involve age assurance. Ultimately, the Act is a complex and multifaceted piece of legislation, and its impact on the game development community will likely be felt for some time to come.