ProbablyMonsters' New Chapter: Embracing Change in the Gaming Industry

After leaving Bungie, Harold Ryan founded ProbablyMonsters with the goal of revolutionizing AAA game development. However, the company has since adapted to the changing market, abandoning its initial ambitions to target the AAA market. This shift is largely due to the challenges faced by the industry, including the rise of free-to-play blockbusters, increasing development budgets, and stagnant market growth. ProbablyMonsters is now embracing a more flexible approach, similar to that of AA publishers in the 2000s, by developing smaller, quicker-to-make games and exploring various genres. The company has announced its first two games, Storm Lancers and Ire: A Prologue, which are scheduled to release later this year. Storm Lancers is an action rogue-like with a unique 1980s anime-inspired art style, while Ire: A Prologue is a psychological horror game. ProbablyMonsters is also working on other projects, including an open-world RPG and a co-op souls rogue-like. The company has undergone significant restructuring, resulting in a more integrated and agile team. With a focus on sustainability, ProbablyMonsters aims to create games that delight audiences and are profitable, ultimately achieving a sustainable business model. The company's evolution is a testament to its ability to adapt to the ever-changing gaming industry, and its new approach is expected to yield positive results.