Embracing Neurodiversity in Video Game Development
Katherine Mould, a senior talent acquisition specialist at Keywords Studios, was diagnosed with ADHD at the age of six. Her mother played a crucial role in getting her diagnosed, and Mould credits her for helping her understand that she was not weird, but rather, her brain was unique. Mould emphasizes that one does not need a diagnosis to be neurodivergent, as it is simply a matter of how one's brain functions. The diagnosis itself is not what matters, but rather, the acceptance and accommodation of neurodiversity. Mould notes that approximately 15-20% of the general population is neurodivergent, but she believes that this figure is much higher in the gaming industry, potentially as high as 40-50%. The gaming industry is an attractive space for neurodivergent individuals, as it allows for remote work, hyper-focus, and safety. Mould highlights the importance of accommodating neurodiversity in the workplace, as failing to do so can result in the loss of valuable talent and skills. She suggests that employers should focus on providing clear expectations, quiet spaces, and asynchronous communication to support neurodiverse employees. Mould also emphasizes the need for equitable hiring practices, where questions are tailored to the specific job requirements and skills. She notes that standardizing interviews can be problematic, as it prioritizes fairness over equity. Mould suggests that employers should provide accommodations such as noise-cancelling headphones, flexible work arrangements, and access to tools like Trello and Goblin Tools. She also highlights the importance of trust, kindness, and safety in the workplace, allowing employees to feel comfortable and supported. Ultimately, Mould believes that accommodating neurodiversity is not about making special exceptions, but rather, about creating an inclusive and supportive environment that allows all employees to thrive.