The Resurgence of Warhammer 40,000: Darktide After a Lukewarm Debut
Following Valve's withdrawal from game development in the 2010s, Swedish developer Fatshark emerged as a worthy successor to the Left 4 Dead legacy. With the release of Warhammer: The End Times – Vermintide in 2015, the studio successfully adapted the Warhammer fantasy universe into a first-person co-op experience, swapping zombies for giant rats. This was followed by Warhammer: Vermintide 2 in 2018, which expanded on the original and introduced progression systems and classes, making it a favorite among co-op players. Warhammer 40,000: Darktide, released in 2022, marked the studio's foray into the popular sci-fi license, bringing a visually stunning rendition of the Warhammer universe to life with high-quality co-op gameplay. Although the game had a solid foundation, it lacked the longevity of Vermintide 2, and player numbers declined rapidly. However, with the introduction of new modes, missions, weapons, and character progression, the game has undergone significant improvements. According to Victor Magnuson, design director, the initial reception was positive, but players soon began to criticize the surrounding systems, such as progression and loot. The team went back to the drawing board, re-examining the systems and making significant changes, including the introduction of a talent system that offers players more freedom in character development. The game's first paid DLC class, the Arbites, has been well-received, and the game has reached its highest concurrent player count on Steam since launch. The studio has adopted a philosophy of releasing free updates that do not split the player base, while charging for additional content that does not affect the core gameplay experience. With a commitment to supporting the game for at least two more years, Fatshark aims to create a game that players will keep installed, with a focus on casual play and regular updates to keep the community engaged.