Challenges and Opportunities in China's Gaming Industry: Insights from Black Myth: Wukong
The record-breaking performance of Black Myth: Wukong, developed by China-based Game Science, has sparked a wave of interest in the Chinese gaming industry. With its peak of 2.4 million concurrent players and top-grossing status across multiple markets, the game has proven that Chinese developers can create high-quality, engaging experiences that resonate globally. Inspired by the classic Chinese novel Journey to the West, Black Myth: Wukong stands out as a single-player title available on PC and PlayStation 5, contrasting with the prevalent free-to-play model in China. According to Niko Partners, China's gaming market is expected to generate $49.8 billion in annual revenue, with mobile games accounting for 68.7% of the revenue, followed by PC and console games. To better understand the implications of Black Myth: Wukong's success, we spoke with industry experts, including Steven Wu, former head of Tencent's NEXT Studio Shenzhen, Simon Zhu, founder of the China Independent Game Alliance, and Jingwei 'Biaoge' Fang, producer of the upcoming strategy RPG Shenzhou Saga: Three Kingdoms. The success of Black Myth: Wukong has sparked discussions about the importance of showcasing Chinese culture to a global audience. Steven Wu believes that the game's success will motivate larger companies to support more premium projects, while Simon Zhu thinks that replicating this model is challenging due to high development costs and the need for attractive pricing. The experts also discussed the main challenges Chinese studios face when breaking into Western markets, including understanding platform policies, building media connections, localization, and payment systems. Simon Zhu noted that China's PC and console game development lacks accumulated experience, and there's an information gap regarding Western users' behaviors and habits. The stigma associated with Eastern cultures in appealing to Western gamers was also addressed, with Steven Wu emphasizing the strength of Asian culture in its open-mindedness and willingness to incorporate Western elements. The discussion also touched on the topic of gacha mechanics, with Steven Wu highlighting the importance of respecting the trust and relationship with players, and Simon Zhu examining the card/loot/reward pool and player-friendly features like pity mechanisms. Jingwei 'Biaoge' Fang emphasized the need for a theoretical perfect equilibrium in gacha mechanics, ensuring that the cost of gacha draws is worth the stat curve upgrades. The experts also explored the viability of using a free-to-play model as a stepping stone to develop premium titles, with Steven Wu believing that companies can benefit from their market-driven approach and Simon Zhu noting the higher investment required for free-to-play games. Overall, the success of Black Myth: Wukong has opened up new opportunities for Chinese developers, and the industry is likely to see a shift towards more premium titles and a greater emphasis on showcasing Chinese culture to a global audience.