Xbox Makes a Strong Impression in Europe with Its Charm Offensive
Without a doubt, Xbox stole the show at Gamescom 2024, surpassing all other companies in terms of booth size and involvement. Notably, Xbox's traditional competitors, Sony and Nintendo, were absent from the event, which came as a surprise given their upcoming game releases in early September. The absence of these console giants allowed Xbox to dominate the show floor, and it's unclear whether they could have competed even if they had attended. Xbox's booth showcased a wide range of games from Bethesda, Activision Blizzard, and Microsoft, including popular AAA titles, third-party games, indie titles, and more. The booth's design and offerings were reminiscent of Nintendo Live, a series of fan events hosted by Nintendo, and demonstrated Xbox's commitment to creating an engaging experience for attendees. Xbox has a history of using Gamescom to promote strategy and PC titles that resonate with European players, such as Halo Wars, Age of Empires, and Flight Simulator. This year's event was no exception, with major PC games like World of Warcraft and Diablo on display, making it the most European-friendly lineup Microsoft has ever presented. In addition to the games, the studios represented on-site were also more focused on European markets. Twenty third-party studios from countries like the UK, Ukraine, Sweden, and the Netherlands were present, promoting games such as Two Point Museum, Planet Coaster 2, and Star Wars Outlaws. Xbox's European charm offensive has been a recurring effort, but in the past, it has yielded limited long-term success. Despite having a minimal market share in Europe, outside of the UK, Xbox is working to change this. With only 20% market share compared to PlayStation's 80%, Xbox faces challenges in securing shelf space and media coverage. However, Xbox's approach has shifted, and it's no longer solely focused on consoles. The announcement of Indiana Jones and the Great Circle coming to PS5 on a live stage watched by millions was a significant moment, and it marked a change in how Xbox presents itself. By going to where the players are, rather than expecting them to come to Xbox, the company is adopting a more prudent business strategy. During my visit to Xbox's booth, I saw a company that has evolved into a giant games publisher, with a diverse range of simulation games, fantasy titles, and indie games that appeal to European audiences. With over 335,000 attendees at Gamescom, it's clear that Xbox's strategy of engaging with players directly is paying off, and the company is poised to make a lasting impression in the European market.