Revolutionizing Healthcare: Unlocking the Transformative Potential of Games
The Playable Futures series explores how video game design, technology, and theory are shaping the wider world. A key area of focus is the healthcare sector, where game technology has been used for decades to create training tools and simulate procedures. However, with the advent of more advanced, user-centric game development tools, the potential for game technology to revolutionize healthcare has never been greater. Speech Graphics, a specialist in facial animation, has been working with healthcare providers through its Rapport platform, which enables companies to create and animate characters using AI-powered speech analysis. This technology has far-reaching implications for healthcare, particularly in the areas of training, patient care, and medical research. According to Hofer, the cultural significance of games in everyday life has contributed to their growing influence in the healthcare sector. Games have become an integral part of popular culture, with many films and TV shows based on games, and game-like characters and concepts appearing in various forms of media. As a result, people from all industries are taking notice of the potential of game technology to drive innovation and improvement. Speech Graphics' technology has been used to create realistic, emotionally expressive digital characters, which can be used to support patients with severe paralysis, allowing them to communicate through a digital avatar. The company is also exploring other applications of its technology, including medical training tools and systems that enable people with disabilities to interact with digital characters. While there are challenges to overcome, such as adapting technology for medical professionals and ensuring data protection, Hofer believes that these obstacles are manageable and that the benefits of game technology in healthcare are well worth pursuing. Game technology has the potential to transform various aspects of healthcare, from training and diagnosis to therapy and patient care. The use of game-like VR experiences, for example, can help patients manage pain and prepare for procedures, while advances in scanning technology and game engine capabilities may enable the creation of detailed, interactive 3D models for medical devices and VR headsets. The future of game technology in healthcare is exciting and full of possibilities, with the potential to improve patient outcomes, enhance the efficiency of healthcare systems, and expand the reach of medical services. As Hofer notes, the blending of digital and physical elements through game technology will be a key driver of innovation in healthcare, enabling the creation of more effective, personalized, and accessible healthcare solutions.