The Purrfect Storm: How a Former Half-Life Developer Created a Feline Phenomenon
The gaming world has been taken by storm with the release of Little Kitty, Big City, a wholesome adventure game where players take on the role of a curious cat navigating the city. With over 100,000 units sold within the first 48 hours and over a million plays on Game Pass, the game has become an overnight sensation. As the founder of Double Dagger Studio, Matt Wood, reflects on the game's development, it becomes clear that the journey to creating this feline phenomenon was just as remarkable as the game itself. Wood, a veteran game developer with a career spanning over 16 years at Valve, decided to leave the comfort of his previous role to form his own company, Double Dagger Studio. This bold move was driven by his desire to challenge himself and explore new opportunities in the gaming industry. As a father of three, Wood also wanted to create a game that his children could enjoy, and thus, the concept of Little Kitty, Big City was born. The initial idea was to create a game where players could experience the world from a cat's perspective, but the question remained: what would be the objective of the game? Wood experimented with various concepts, including survival elements, but ultimately decided to focus on creating a game that was fun, lighthearted, and enjoyable for players of all ages. He wanted to capture the essence of being a cat, with all its curiosity, playfulness, and affection. To achieve this, Wood worked closely with animator Micah Breitweiser to create realistic and endearing animations that would bring the cat to life. The team invested in dynamic spine animation, allowing for fluid movements and natural interactions. The result was a game that accurately simulated the behavior of a cat, from its movements and jumps to its interactions with the environment and other characters. One of the key aspects of the game was ensuring that the cat never came to harm, a decision that resonated with players and parents alike. Wood received feedback from parents who appreciated the game's gentle and positive nature, making it an excellent choice for family gaming sessions. The game's success can be attributed to its ability to evoke a sense of joy and wonder, as players explore the city, interact with quirky characters, and experience the simple pleasures of being a cat. As the gaming industry continues to evolve, Wood notes that the challenge for developers will be to create unique and engaging games that capture the essence of being a cat. With the rise of "cat simulator" games, developers will need to innovate and push the boundaries of what is possible in this genre. Wood is excited about the potential for future games and looks forward to exploring new ideas and concepts that will delight players of all ages. In conclusion, the story of Little Kitty, Big City is a testament to the power of innovation, creativity, and a passion for gaming. From its humble beginnings to its current status as a surprise hit, the game has captured the hearts of players worldwide, and its success is a reminder that even the most unexpected ideas can become a phenomenal success with the right vision and dedication.