Supporting Performance Actors in Game Development
At a recent gaming summit, a panel of actors discussed ways to enhance their experience during game development, focusing on creating a safe and inclusive environment. The panel, led by performance capture and voice director Kate Saxon, included actors Doug Cockle, Alix Wilton Regan, Jessica Hayles, and Robert Gilbert, who shared their thoughts on fostering a comfortable workspace, supporting individual acting processes, and keeping performers informed throughout the development process. According to Hayles, ensuring actors' basic needs are met, such as providing toilet and prayer breaks, is essential for a positive experience. Gilbert emphasized the importance of introducing all attendees during recording sessions to alleviate anxiety. Cockle noted that having too many people in the recording session can be distracting and hinder an actor's ability to perform. Saxon suggested that developers provide a briefing document to actors and directors during the casting stage, outlining the game's content and any potentially challenging scenes. The panel also discussed the importance of researchers handling sensitive topics, such as racism, rather than relying on actors who may have experienced them. They also highlighted the need for intimacy coordinators during intimate scenes and the value of keeping actors informed about their role and the game's development. The actors shared their experiences with non-disclosure agreements (NDAs) and the challenges of not knowing what they can or cannot say during development. They emphasized the need for developers to trust them with information about the game, providing analogous reference materials to help them better understand their character and the game's tone. By including actors in the development process, keeping them informed, and providing a safe and comfortable work environment, developers can empower them to deliver their best performance and create a more positive experience for everyone involved.