The Limitations of Consoles in Interactive Storytelling
The ability to influence the story is a key aspect that sets video games apart from other forms of entertainment. Unlike books, TV shows, or films, where the narrative is fixed, games offer players the power to shape the story through their actions. Developers like Interior Night are exploring ways to enhance this aspect, allowing players to have a more significant impact on the narrative. The studio's debut title, As Dusk Falls, is an interactive crime drama that spans 30 years and follows the lives of two families. Marchal expresses her pride in the game, which has received positive reviews from critics and players alike. As Dusk Falls demonstrates the potential of interactive narratives, where players can work together, making decisions that affect the story. Marchal notes that this type of experience can be just as engaging as watching a TV show, but with the added benefit of interactivity. However, she acknowledges that the current gaming platforms may not be the best way to reach a broader audience. The genre of interactive narratives is diverse, with games like Unpacking, Norco, and Papers, Please offering unique takes on storytelling. Marchal suggests that these games may not be on the right platforms to reach a wider audience, and that alternative platforms like Netflix could provide a better reach. The mobile gaming market presents its own set of challenges, with the prevalence of free-to-play models making it difficult to create narrative-driven games. Marchal notes that the industry is still learning how to adapt to this model, and that new business models, such as game rentals or ad-based experiences, may emerge to help bring interactive narratives to a wider audience. Smart TVs and streaming services may offer a way forward for interactive narratives, with Marchal expressing interest in Netflix's gaming offerings. However, she notes that the company's efforts are still in the early stages, and it may take time to develop a successful model. To reach a mainstream audience, Marchal emphasizes the importance of making interactive narratives more approachable. This can be achieved by removing barriers like 3D navigation and making the games more accessible to non-gamers. Multiplayer elements can also help, as long as every player is involved and engaged throughout the experience. Ultimately, Marchal believes that interactive narratives have the potential to offer a unique and compelling experience that can rival traditional forms of entertainment. While there are still challenges to overcome, she remains optimistic about the future of the genre and its ability to bring people together and create lasting memories.