The Live Service Model Has Reached Its Limit

The gaming industry is known for its trends and fads, with successful games often being followed by a wave of similar titles. However, the live service model, which was once seen as a way to provide ongoing support and revenue for games, has now become a liability. Consumers have become increasingly skeptical of the model, which often involves aggressive monetization tactics such as battle passes and microtransactions. The recent failure of games like Suicide Squad: Kill the Justice League and Babylon's Fall has highlighted the limitations of the live service model, and companies like Sony are starting to reevaluate their investments in this area. The industry must now seek new ways to fund game development, as the live service model is no longer a viable solution. With development costs continuing to rise, the industry must find a way to balance its financial needs with the demands of consumers, who are no longer willing to tolerate aggressive monetization tactics.