Integrating Mental Health Awareness into Corporate Culture

According to Sky Tunley-Stainton, Partnerships and Training Manager at Safe In Our World, the organization's mission is to make mental health support a fundamental aspect of the gaming industry. Tunley-Stainton emphasizes that mental health should be treated as a normal part of everyday life, without stigma or shame. The charity aims to promote positive mental health and well-being throughout the industry, including among players, developers, publishers, and other stakeholders. The biggest challenge to achieving this goal is the industry's tendency to view mental health support as a luxury rather than a necessity. To combat this, Safe In Our World offers free resources and training to help companies prioritize mental health. The charity encourages studios to promote open conversations about mental health, avoid stigmatizing language, and create a supportive environment for employees with mental health conditions. By sharing personal stories and experiences, Safe In Our World aims to destigmatize mental health issues and promote empathy and understanding. The organization also recognizes the importance of addressing the unique mental health concerns of underrepresented communities, including people of color, LGBTQIA+ individuals, and those with disabilities. To achieve this, Safe In Our World has developed international resources and training programs, including a self-help book called Sidekick: The Video Games Mental Health Journal. The book provides a practical tool for individuals to engage with their mental health journey and develop healthy habits. Looking ahead, Tunley-Stainton is optimistic about the growth of mental health advocacy in the industry. Safe In Our World plans to expand its training programs and resources, with the goal of creating a cultural shift that prioritizes mental health as a fundamental aspect of business operations.