ID@Xbox's Chris Charla Discusses the Blurring Lines Between Indie and AAA Games
According to Chris Charla, the strategic director of Microsoft's ID@Xbox program, the distinction between indie and AAA games is becoming increasingly irrelevant. During a recent keynote speech, Charla noted that consumers are no longer concerned with the difference between indie and AAA games, and instead, focus on the quality of the game itself. Charla pointed out that the business side of the gaming industry still requires a distinction between indie and AAA games, as indie developers often have limited resources and a different relationship with capitalization. However, from a creative perspective, the output of indie and AAA games is not vastly different, and consumers view them as simply "video games." The ID@Xbox program has seen significant growth, with over 600 indie games released through Microsoft's Game Pass initiative. Charla believes that this growth is a testament to the importance of indie games in the gaming industry. He also emphasized the need for creative freedom, citing it as a key factor in the success of indie games. Charla discussed the challenges of discoverability in the gaming industry, noting that the sheer number of games released each week makes it difficult for players to find new titles. He believes that Microsoft can play a key role in helping indie developers find their audience, particularly through the use of data and improved discoverability features on their platforms. Ultimately, Charla is optimistic about the future of indie games and the gaming industry as a whole. He predicts that in the future, scholars will be studying indie games like Limbo, and that the industry will continue to grow and evolve. With the increasing acceptance of video games as a normal form of entertainment, Charla believes that the future of the industry is bright.