Dino Patti Aims to Spark Indie Multiplayer Revolution
Dino Patti is on a mission to revolutionize the world of multiplayer games, and he believes that the indie space is where the most exciting developments will happen. As the co-founder and CEO of Coherence, a tech startup that has created a Unity SDK to make it easier for indie studios to add multiplayer functionality to their games, Patti is passionate about empowering smaller studios to create innovative and unique multiplayer experiences. Patti's own background is in single-player games, having worked on titles like Inside and Limbo, but he sees the potential for multiplayer to bring a new level of depth and excitement to games. He cites the example of Journey, a game that allows players to share their experiences and connect with others in a meaningful way, even if they are not directly interacting with each other. The Coherence SDK is designed to be an "off-the-shelf network stack" that can be easily integrated into games, eliminating the need for studios to build their own multiplayer infrastructure from scratch. This, Patti believes, will democratize game development and allow smaller studios to focus on creating innovative and engaging gameplay experiences rather than getting bogged down in the technical details of multiplayer development. One of the key benefits of the Coherence SDK is its ease of use. In a video demo, the Coherence team shows how developers can transform a single-player game into a multiplayer experience in just five minutes. This, Patti believes, will enable developers to quickly and easily create multiplayer games that are tailored to their specific needs and goals. While Coherence is available for Unity first, a Unreal version is also in the works. Patti sees the potential for Coherence to have a major impact on the gaming industry, enabling developers to create innovative and engaging multiplayer experiences that were previously impossible to achieve. Patti also notes that the biggest challenge in creating successful multiplayer games is not the technology itself, but rather the gameplay and user experience. "What's the gameplay like? What's fun?" he asks. "That's where the challenge will be – how to make this fun. We can easily connect players, but what's the interesting interaction?" To address this challenge, Patti points to the example of Journey, which allows players to share their experiences and connect with others in a meaningful way. He also notes that single-player games like Skyrim and The Sims have enabled players to create their own experiences and worlds, but have not provided an easy way for players to share these experiences with others. Coherence is available for free, with users receiving 30,000 credits that can be converted into concurrent user hours, simulator hours, or bandwidth. Patti believes that by making Coherence free and accessible, he can unlock the potential of the indie game development community and enable developers to create innovative and engaging multiplayer experiences that were previously impossible to achieve. Ultimately, Patti's goal is to revolutionize the world of multiplayer games and enable developers to create innovative and engaging experiences that bring players together in new and exciting ways. With Coherence, he believes that he has the tools and the technology to make this vision a reality.