Reviving a Forgotten Classic: The Story Behind C-Smash VRS

The Sega Dreamcast was a console that defied its fate, introducing online gaming to the world and hosting iconic games like Shenmue and Skies of Arcadia. However, one game that flew under the radar was Cosmic Smash, a futuristic squash game released only in Japan in 2001. Despite its obscurity, Jörg Tittel, director at RapidEyeMovers, has decided to create a fully licensed sequel, C-Smash VRS, in VR. Tittel, a longtime Sega fan, convinced the company to grant him the rights to the game. He believes that the original Cosmic Smash deserved global success and that the Dreamcast was a console that paved the way for the indie game development scene. The game's unique blend of squash and Breakout elements, combined with its VR capabilities, makes it an exciting new take on a classic concept. Tittel's passion for Sega and VR is evident in his approach to game development. He wants to create experiences that are both physical and emotional, allowing players to connect with the game on a deeper level. With C-Smash VRS, he aims to bring people together, using the game as a tool for social interaction and community building. The game features original music from renowned artists and allows players to fully immerse themselves in the game using PSVR 2. Tittel's goal is to make C-Smash VRS the go-to game for VR enthusiasts, providing an experience that is both fun and meaningful. RapidEyeMovers is self-publishing C-Smash VRS, allowing the team to maintain creative control and focus on developing a game that is true to their vision. Tittel believes that traditional publishers can be restrictive, and he wants to forge direct relationships with platforms and players, creating a more personal and honest connection with the gaming community. The company's approach to marketing is also unconventional, with a focus on physical events and partnerships with professional squash players. By combining old-school marketing tactics with modern technology, RapidEyeMovers aims to create a buzz around C-Smash VRS and bring people together to experience the game in a unique and memorable way. Ultimately, Tittel's goal is to create games that inspire people to move, both physically and emotionally. With C-Smash VRS, he hopes to revive the sense of excitement and community that games once provided, and to bring people together in a way that is both meaningful and fun.