The Evolution of Protodroid Delta: From Mega Man Fan Game to Humble-Published Title
Today marks the highly anticipated release of Protodroid Delta, a 3D action-platformer developed by solo dev Adam Kareem. Game development is inherently challenging, but Kareem took on the added difficulty of balancing his project with a full-time job and family responsibilities. As a self-taught developer without formal training in game development, Kareem began exploring his passion for game creation as a hobby, drawing inspiration from iconic titles like Sonic Adventure and Mega Man X. He started developing fan games in early 2018, which eventually led to the creation of Protodroid Delta. The project gained traction after a successful Kickstarter campaign, catching the attention of Humble Games and ultimately leading to a publishing deal. Kareem emphasizes the importance of character design, aiming to create a game that deliberately differs from the homogeneous characters often seen in the gaming industry. He also highlights the need for more diverse representation in games, citing the lack of characters with darker skin tones and the underrepresentation of women in leading roles. As Kareem looks to the future, he acknowledges the challenges of maintaining his current pace and is exploring ways to sustain his development career while prioritizing his personal well-being.