Former EA DICE Leaders Establish New Gaming Studio Time To Kill Games
A group of former EA DICE leaders, including Lars Gustavsson, have reunited to form Time To Kill Games, a new AAA gaming studio based in Stockholm, Sweden. The studio is currently comprised of seven team members, with plans to expand to between 80 and 120 employees. They are working on a new shooter game utilizing the Unreal Engine. The team is led by Gustavsson, who previously served as the creative director of the Battlefield series at EA DICE. Other key team members include Daniel Berlin, senior designer director, who has worked at Ubisoft and Vivendi; Vidar Nygren, CTO and technical director, who had been at DICE since 1996; and Peter Hoyles, art director, who previously worked at DICE's LA studio and Skydance New Media. In an interview with GamesIndustry.biz, the founders emphasized that Time To Kill Games is more than just a group of former DICE employees. They are committed to creating a diverse and inclusive team, with a focus on innovation and teamwork. Gustavsson noted that the gaming industry is still in its early stages, and that there is a need for fresh perspectives and ideas. The team has spent the past six months establishing the studio's core values and work environment. They have adopted a hybrid working model, with a mix of in-office and remote work. Berlin explained that the team values the in-office experience, but also recognizes the importance of flexibility and work-life balance. Time To Kill Games is focused on creating a multiplayer shooter game, which is a highly competitive and expensive genre. However, the team is confident in their ability to create something unique and innovative. Gustavsson said that the company has the resources to take its time and get the foundation right, both for the studio and its first project. The team is committed to creating a game that is not only fun but also meaningful. Gustavsson said that the company's mission is to 'inspire, connect, and entertain', and that they want to create games that can change people's lives. The team has seen firsthand the impact that games can have on people, from forming communities to providing a sense of connection and purpose. Overall, Time To Kill Games is an exciting new development in the gaming industry, with a team of experienced and passionate individuals who are committed to creating something innovative and meaningful. With their focus on teamwork, diversity, and innovation, they are well-positioned to make a significant impact in the gaming world.