A Decade Ago: The Always-Online Console Debate
The gaming industry is known for its fast-paced nature, with a constant focus on what's next. However, it's essential to learn from the past. This monthly feature highlights significant events in gaming from exactly a decade ago. Last month, we revisited the disastrous launch of Electronic Arts' always-online SimCity. The game's launch was a catastrophe, but EA refused to back down, insisting that the game's online requirements were necessary for a multiplayer experience. As it turns out, the real reason behind the online requirement was to combat piracy, as SimCity was one of the most pirated game series of all time. The backlash against SimCity's launch was severe, but it didn't deter other companies from considering always-online requirements for their games. In fact, reports emerged that Microsoft's next-generation console would require a constant internet connection, sparking a heated debate among gamers and industry professionals. Microsoft Studios creative director Adam Orth tweeted about the issue, saying that always-online consoles are the future, and that gamers should "deal with it." However, his comments were met with widespread criticism, and he eventually resigned from his position. The controversy surrounding always-online consoles was a significant topic of discussion in the gaming industry, with some arguing that it's the future of gaming, while others saw it as a threat to gamers' rights. The debate ultimately led to Microsoft announcing the Xbox One, which required mandatory connectivity and daily check-ins with Microsoft. However, the company's messaging around the console's online requirements was unclear, leading to widespread confusion among gamers. The Xbox One's online restrictions were eventually dropped, but not before they had a significant impact on the console's launch and the gaming industry as a whole. In retrospect, the controversy surrounding always-online consoles was a significant moment in gaming history, highlighting the importance of considering gamers' needs and concerns when developing new technologies. Today, the gaming industry is more connected than ever, with many games requiring online connections to function. However, the debate surrounding always-online consoles serves as a reminder that companies must balance their desire to combat piracy and create new revenue streams with the need to respect gamers' rights and provide a positive gaming experience.