Xbox Executive Chris Charla Discusses Game Pass and Its Impact on the Gaming Industry
In a recent conversation with ID@Xbox director Chris Charla, we gathered feedback from independent developers and publishers regarding their experiences with Xbox. The overall sentiment was overwhelmingly positive, with the ID@Xbox program, now celebrating its tenth anniversary, continuing to thrive. However, some concerns were raised, primarily centered around Game Pass. Charla emphasized that it is natural for business leaders to be concerned about the direction of the industry, citing the example of free-to-play games on consoles. He noted that while some people believed this would revolutionize the industry, it ultimately did not have the predicted impact. Charla stressed that it is essential to take these concerns seriously and work together to find solutions. Regarding Game Pass, Charla stated that Xbox has not seen any evidence of disruption in its data. Instead, he described Game Pass as an additive model, allowing players to discover and engage with more games than ever before. Charla pointed out that people still purchase games, including those on Xbox, and that Game Pass has been beneficial in providing players with a low-risk way to try new games. The introduction of digital downloading is an interesting parallel, as it was initially seen as additive to traditional retail. However, as digital downloading gained traction, it eventually became a significant part of the market. Charla remains hopeful that Game Pass will continue to be beneficial, citing metrics that show players engaging with more games and genres than before. Xbox is committed to maintaining high-quality and diverse content on Game Pass, making it easier for developers to submit games for consideration. While this may not be good news for all existing Xbox partners, Charla emphasized that Game Pass is not a free-for-all, and the company has a responsibility to deliver fantastic content to its players. Charla highlighted the importance of connecting games with audiences, rather than the other way around. He noted that while Xbox has made progress in improving discoverability for players, there is still work to be done in helping developers find their target audience. With over 3 billion players worldwide, Charla believes that there is an audience for every good game, but it can be challenging to find them. As ID@Xbox celebrates its tenth anniversary, Microsoft has released new statistics, including 3,000 games in development, collaborations with studios in over 100 countries, and over $4 billion paid out to independent developers. The program continues to expand, with initiatives like the Developer Acceleration Program, which provides funding to underrepresented developers. When asked about the potential impact of Microsoft's growing first-party studios on its desire to work with third-party studios, Charla responded definitively, stating that Xbox remains committed to supporting independent developers, who are the foundation of the platform. He emphasized that the company cannot deliver its desired broad content support without the help of third-party developers.