SimCity Fiasco 10 Years Later
The launch of SimCity in 2013 was marred by server issues and bugs, leading to widespread criticism. Despite this, the game sold 1.1 million copies in its first week and 2 million in its first four months. However, the always-online requirement was a major point of contention, with many players feeling that it was unnecessary and intrusive. EA eventually added an offline mode to the game, but not before the damage had been done. The SimCity debacle was a major setback for EA, and it ultimately led to the departure of CEO John Riccitiello. Riccitiello had been with the company for six years and had overseen a number of significant changes, including the acquisition of several major studios and the shift towards digital distribution. However, his tenure was also marked by controversy, including the company's handling of the SimCity launch and its treatment of women in the gaming industry. The gaming industry as a whole was also grappling with its treatment of women during this time. The #1ReasonToBe panel at the Game Developers Conference highlighted the challenges faced by women in the industry, and the need for greater diversity and inclusion. However, the industry still had a long way to go, as evidenced by the backlash against women who spoke out against sexism and misogyny in gaming. Other notable events in the gaming industry in 2013 included the release of BioShock Infinite, which received widespread critical acclaim, and the resignation of Square Enix CEO Yoichi Wada. The year also saw the formation of Yacht Club Games, which would go on to develop the hit game Shovel Knight. In terms of predictions, Wedbush analyst Michael Pachter correctly predicted that Sony would gain a significant market share if Microsoft blocked used games on the Xbox One. However, American McGee and Atari co-founder Nolan Bushnell made incorrect predictions about the future of the gaming industry, with McGee stating that consoles would struggle against mobile and VR, and Bushnell claiming that mobile games were over. Dishonored creative director Harvey Smith also made a correct prediction, stating that reports of single-player games' demise had been greatly exaggerated. Overall, 2013 was a significant year for the gaming industry, marked by both major setbacks and notable achievements. The industry continues to evolve and grow, with a greater focus on diversity, inclusion, and player choice.