Uncovering the Essence of Cozy Games
The concept of cozy games has been around for a while, but the recent surge in their popularity has sparked curiosity. What defines a cozy game, and is this subgenre a niche or a mainstream phenomenon? Some developers view cozy games as an offshoot of the life-simulation genre, which dates back to the 1980s. However, cozy games are generally characterized by their cute characters, often anthropomorphic animals or child-like humans, engaging in activities like farming, gathering, and nurturing, with a focus on creative personalization and socialization. The core of cozy gaming lies in its non-violent and nurturing nature, where players help others through generosity and kindness. Self-expression and open-ended progression goals are also essential to the genre. Socialization with non-playable characters (NPCs) or other humans is a crucial aspect, often resulting in agreeable interactions. NPCs with disagreeable traits are usually portrayed for comedic effect. The aesthetics are typically colorful or pastel-hued, accompanied by soothing music, and peril is almost non-existent. Cozy games have been around since the 1990s, with titles like Harvest Moon and Animal Crossing. The recent intense popularity of cozy games can be attributed to the release of Animal Crossing: New Horizons, which coincided with the global pandemic lockdowns. Nintendo Switch and PC platforms have seen a significant rise in cozy game releases, with many more in development. Developers of cozy games aim to replicate the essential features of the genre while innovating to stand out in a crowded market. They agree that cozy games are defined by the feeling they evoke, rather than their mechanics or visuals. The genre is named after a feeling, unlike other genres like first-person shooters or turn-based strategy games. Robert Tatnell, developer of Hokko Life, notes that coziness is about understanding human social nature and the desire to be part of a group without stress. Luka Lescuyer, co-founder of Alblune, is comfortable with the cozy label, as long as it doesn't limit the genre's potential. Alexandre Stroukoff adds that people need to relax, and cozy games provide a way to do so. Allie Ast, founder of Sundew Studios, spends time with online communities that celebrate cozy games. She notes that players enjoy exploration, socialization, and crafting in games like Zelda and Skyrim, which are similar to cozy games. Creating non-violent games is a challenge, as it requires finding new ways to engage players without relying on violence. Cozy games often subvert the standard psychological prompt of impending failure, instead focusing on relaxation and creativity. Developers aim to create a welcoming atmosphere, allowing players to play at their own pace. The genre is not limited to farming games, with examples like A Short Hike, My Time at Portia, and Unpacking offering unique experiences. The future of cozy games looks promising, with developers exploring new directions and pushing the boundaries of the genre. As the market becomes more saturated, we can expect to see more innovative and diverse cozy games that cater to a wide range of players. In conclusion, cozy games offer a unique experience that combines relaxation, creativity, and socialization. As the genre continues to grow, we can expect to see more games that prioritize emotional resonance, pacing, and atmosphere, providing a welcoming and relaxing experience for players.