Redundancies Prompt 44% of Games Industry Professionals to Consider Leaving
According to a survey conducted by games recruitment firm Skillsearch, a significant 44% of respondents have contemplated exiting the industry due to redundancies. Notably, 76% of UK-based professionals are either considering or will be seeking new roles outside the industry in 2026. The survey, which collected responses from 1,000 professionals across the UK, Europe, North America, APAC, and MENA regions between November 2025 and February 2026, sheds light on the impact of redundancies on the industry. Key findings include that 22% of respondents experienced layoffs in the past year, with reduced investor funding, budget cuts, and a lack of projects cited as primary causes. Only 35% of respondents reported being unaffected by redundancies, while 28% stated that their studio had made layoffs but they were not personally impacted. Of those laid off, 45% have secured new employment, although only 27% feel secure in their new roles. The survey also highlights that art departments, senior roles, large companies, and professionals with over 10 years of experience have been disproportionately affected by redundancies, with the UK being the most impacted country. Many professionals are considering new roles in 2026, driven by concerns over job security, compensation, and access to challenging projects. The majority of respondents would consider relocating for a new job offering a higher salary and relocation package, despite concerns about job security and cost of living. Furthermore, the survey reveals that nearly half of game professionals are concerned about the increased use of AI, with 64% believing it negatively affects industry creativity. Respondents' primary concerns regarding AI include job security, loss of creative authenticity, and ethical use, while also acknowledging benefits such as increased efficiency and cost savings. The survey also provides insights into the demographics of the industry, with the workforce remaining predominantly male and a significant proportion of respondents having over 10 years of industry experience.