Remedy Experiences Revenue Decrease in Q2 and H1, Anticipates Control Resonant Launch

Remedy has announced a decline in revenue for the first half and second quarter of 2026, attributed to the previous launch of FBC: Firebreak and increased marketing efforts for the upcoming Control Resonant. According to CEO Jean-Charles Gaudechon, these results were anticipated, and he expressed confidence in Resonant's early reception prior to its launch on September 24. Key figures for Q2 2026 include: - Revenue: €10.2 million, representing a 40% decrease - Operating loss: €3.9 million, compared to a €0.5 million loss in the same quarter last year For the first half of 2026: - Revenue: €23.3 million, down 23.1% - Operating loss: €2.9 million, compared to a €0.8 million profit in 2023 Remedy attributed the decline in revenue to the prior launch of FBC: Firebreak and increased marketing for Resonant. Pre-orders for Resonant have shown 'healthy momentum', ranking among the top three pre-ordered PlayStation games in the US, Germany, and Brazil. Gaudechon stated, 'Our data indicates the game is tracking well against comparable titles in its launch window. In a competitive autumn window, we believe the distinctiveness and quality of the game will make it stand out.' 'Combined with the release window becoming slightly less crowded since our original reveal, we remain confident in our positioning.' Revenue from game sales and royalties totaled €3.8 million, a decrease from €9.5 million in the same period last year, which included contributions from Firebreak and initial subscription service accruals. Sales of 2019's Control have increased in Q2, supported by ongoing marketing for Control Resonant. Alan Wake 2 has exceeded three million lifetime sales, with royalties from this title and Alan Wake Remastered generated solely from consumer sales, with no platform deal accruals. Development fees from Resonant and the Max Payne 1 & 2 remake totaled €6.4 million, compared to €7.4 million in the previous period. Gaudechon noted, 'Along the road to our largest and most ambitious release to date [with Resonant], our existing catalogue has provided a solid backbone, and our other development projects advanced in line with plans, with our new project moving to production readiness.' 'Early signals and commercial metrics give us confidence in [Resonant's] potential, but our focus remains on bringing an outstanding game to the market and letting the results speak. I personally see the game getting stronger week by week, and our marketing accelerates further in the third quarter.'