Revolutionizing Digital Distribution: The Rise of Consumer-Led Reform

The Stop Killing Games campaign has sparked a debate about the practice of shutting down online games, leaving consumers without access to products they have purchased. As a lawyer and gamer, I believe it's essential to consider the nuances of this issue. The question at the heart of this debate is not about ownership, but rather about the terms of the license to play. Games with always-online requirements can be categorized into three types: multiplayer-only, single-player and multiplayer, and single-player only. For single-player games, it's crucial to question why they need to be online and whether this is a deliberate attempt to limit their lifespan. The concept of planned obsolescence has been addressed in other industries, such as mobile phones, where manufacturers have been fined for deliberately slowing down older models. Similarly, the video game industry could benefit from regulations that promote transparency and fairness. Possible solutions include shifting to a SaaS model, implementing minimum support periods, and providing refund mechanisms. Additionally, games could be designed with offline capabilities or offer players the option to host their own servers. Open-source legacy release plans, certification marks, and third-party cloud preservation networks are also potential solutions. Ultimately, the industry must take action to prevent unfair treatment of consumers and build trust with its player base.