Baldur's Gate 3 Publishing Director Disagrees with Notion that High Budgets Yield Poor Results, Instead Points to Flaws in Public Company Model
The publishing director of Baldur's Gate 3 has countered the idea that high budgets in video games inevitably lead to poor quality, instead suggesting that the issue lies with the traditional product pipeline and the public company model. In response to comments from Dan Houser, a writer for Grand Theft Auto, and George Broussard, co-creator of Duke Nukem 3D, Michael Douse argued that the problem is not with big budgets, but rather with the people involved in the traditional product pipeline and their inability to adapt to changing times. Douse believes that it is easier than ever to find an audience, but the public company model is broken and hinders the ability to connect creators with their audience. He attributes this to a combination of self-preservation, lack of vision, and institutional shortcomings.