Why Demonschool's Release Date Was Changed: The Challenges of Launching an Indie Game
The video game industry has never been more competitive, with thousands of titles being released every year. For indie games, standing out in this crowded market can be a significant challenge. Demonschool, an upcoming RPG from Necrosoft Games, is one such game that has faced this challenge head-on. Initially set to launch alongside Hollow Knight: Silksong, the team decided to delay the release to avoid getting lost in the hype surrounding the highly anticipated game. According to Brandon Sheffield, director of Necrosoft Games, this decision was crucial for the game's success. With a development period spanning over five years, Demonschool needs to sell at least 100,000 units to break even. The game's unique blend of social features and grid-based combat, set in a 20th-century universe, has generated significant interest among gamers. However, the indie game market is fiercely competitive, and a strong launch is essential for a game's success. Sheffield emphasizes that if a single-player game fails to make an impact at launch, it's unlikely to gain traction later on. The game's delay has given the team an opportunity to add more polish and content, including new endings and improved graphics. The decision to delay Demonschool's release highlights the difficulties of launching an indie game in today's market. With over 18,000 titles released on Steam in 2024, the majority of which were indie games, the competition for attention is fierce. Many games struggle to gain traction, with nearly half of all releases on Steam having fewer than ten reviews. The growth in development times, teams, and scale, combined with the expectations of audiences, means that games need to sell more copies just to break even. For Demonschool, the challenge is to stand out in a crowded market and attract the attention of gamers. The game's unique blend of social features and combat, combined with its 20th-century setting, sets it apart from other games in the genre. However, the team faces significant competition from other indie games, including those with larger marketing budgets. The importance of a strong launch cannot be overstated, as it can make or break a game's success. Sheffield notes that the game's launch is critical, and the team is working hard to ensure that Demonschool gets the attention it deserves. The game's delay has given the team a second chance to make a strong impression, and they are determined to make the most of it. In a market where it's becoming increasingly difficult to secure funding for new games, Demonschool's success is crucial for the team's future. The game's development has been a long and challenging journey, but the team is committed to creating a unique and engaging gaming experience. As the game's release approaches, the team is focused on making sure that Demonschool stands out in a crowded market and attracts the attention of gamers. With its unique blend of social features and combat, combined with its 20th-century setting, Demonschool has the potential to be a standout title in the indie game market.