Global Gaming Market Projected to Hit $188.8 Billion by 2025

According to Newzoo's latest forecast, the global gaming industry is expected to reach a staggering $188.8 billion by 2025, marking a 3.4% year-over-year increase. This growth is largely attributed to the console segment, which is predicted to rise by 5.5% to $45.9 billion, driven by the upcoming launch of the Nintendo Switch 2, higher software prices, and major game releases. The mobile sector is anticipated to maintain its position as the largest revenue generator, with projected earnings of $103 billion. However, the market may face challenges due to discoverability issues, as the sheer volume of new games floods app stores and web shops. In contrast, the PC market is expected to experience a 2.5% year-over-year increase, reaching $39.9 billion and accounting for 21% of the total market share. Notable game releases in the first half of the year, including Monster Hunter Wilds, Assassin's Creed Shadows, and Kingdom Come: Deliverance 2, are expected to drive revenue growth. The global player base is forecast to expand to 3.6 billion, representing a 4.4% year-over-year increase. Mobile player growth is estimated to reach 3 billion, up 4.5% from the previous period. Meanwhile, console players are expected to grow by 2.5% to 645 million, while PC audiences are projected to increase by 3.1% to 936 million. Furthermore, Newzoo predicts that the total number of paying players will reach 1.6 billion, accounting for 44% of all players, with an average spend of $119.7.