Warhammer 40,000: Darktide's Journey to Regaining Player Loyalty
Following a lukewarm first year, Warhammer 40,000: Darktide has managed to win back players, thanks to significant updates and the introduction of new content. Swedish developer Fatshark, known for its work on the Vermintide series, took the reins from Valve in the 2010s. With the release of Warhammer: The End Times – Vermintide in 2015, the studio established itself as a worthy successor to the Left 4 Dead legacy, offering a similar first-person co-op experience with a Warhammer twist. The success of Vermintide 2 in 2018 solidified Fatshark's position, and the studio eventually moved on to the Warhammer 40,000 license with Darktide in 2022. Although the game received a positive initial reception, player numbers dropped off quickly due to issues with the surrounding systems and meta gameplay. Design director Victor Magnuson notes that comparisons to Vermintide 2, which had been updated extensively over five years, were a significant factor in player dissatisfaction. To address these concerns, the developers revisited the game's systems and made significant changes, including the introduction of a new talent system. This update, combined with the Xbox launch in 2023, marked a turning point for the game, with many players returning and expressing renewed interest. The recent release of the first paid DLC class, the Arbites, has further boosted player numbers, with the game reaching its highest concurrent user count on Steam since launch. Despite some criticism regarding pricey cosmetic microtransactions, the studio's decision to wait before charging for DLC has paid off, with the community responding positively to the new content. Fatshark's philosophy is to provide free updates that don't split the player base, while charging for additional content that enhances the gameplay experience without being essential. With a minimum of two years of new content planned, the studio is committed to supporting Darktide, and the recent surge in player numbers has extended the game's outlook. By avoiding the pitfalls of live-service games and focusing on casual, drop-in play, Fatshark has created a game that players can enjoy without feeling overwhelmed, and the studio's goal is simple: to keep players engaged and interested in the game, without feeling the need to play constantly.