Retro-Bit Issues Apology for Uncredited Translations in Their Games

Retro-Bit has expressed remorse for releasing several 16-bit games that included translations without proper credits. Following criticism from fans who noticed the uncredited translations in at least four re-releases of SNES and Mega Drive/Genesis games originally available only in Japan, Retro-Bit acknowledged a lapse in their oversight. The company described the incident as a 'regrettable mistake on our part' and vowed to 'make amends by reaching out to those whose contributions were not acknowledged.' Retro-Bit stated that it had previously collaborated with various translators and programmers on earlier releases but was forced to work with a different contractor due to scheduling conflicts. The company attributed the issue to its latest translator, who submitted work without proper credits 'to a certain extent.' In a statement to VGC, Retro-Bit said, 'We have always had a mutual understanding of our responsibilities with our partners, but unfortunately, we were negligent in this instance.' The company took full responsibility for the oversight, acknowledging that it failed to verify the accuracy of the submitted translations. To address the issue, Retro-Bit is committed to contacting those whose work was not recognized and offering a resolution. As a precautionary measure, the company is postponing upcoming releases to review and improve its localization processes, ensuring that such incidents do not recur. 'One of the most rewarding aspects of re-releasing these games is the opportunity to collaborate with talented members of the retro gaming community while supporting the original developers,' the statement concluded. 'Our intention was never to exploit these relationships, and we apologize for disappointing our fans. We deeply appreciate the retro gaming community and value their ongoing support and patience as we work to enhance our processes.'