Two Point Studios' Return to Office Boosts Game Development

Two years have passed since the release of Two Point Campus, a game that was largely developed remotely due to the COVID-19 pandemic. At the time, the studio's founders, Mark Webley and Gary Carr, noted that the lack of in-person collaboration led to issues that might have been caught earlier if the team had been working together in the same space. Fast forward to the present, and Two Point Studios is on the cusp of releasing its next game, Two Point Museum, which has been developed almost entirely in-office. According to executive producer Jo Koehler, the in-office development process has been 'much easier' this time around, with the team benefiting from face-to-face interactions and ad-hoc chats that are easier to have in person. The return to the office has also been instrumental in the studio's efforts to make its games more approachable, with a focus on creating a welcoming experience for players. Each of the Two Point games is designed to be a standalone experience, with its own unique features and gameplay mechanics. The studio's goal is to make its games accessible to a wide range of players, from casual gamers to hardcore management sim enthusiasts. To achieve this, the team spends a lot of time thinking about the onboarding process, ease of use, and gradual introduction of features. Testing, watching, and tweaking are also crucial to the development process, and the team finds it easier to do these things when they can see people playing the game in person. Two Point Museum continues the studio's tradition of creating management sims that are based on everyday concepts, but with a humorous and fantastical twist. The game's development has been a collaborative effort, with the team working together to create a game that is both fun and engaging. While the absence of a Nintendo Switch version may be disappointing to some fans, the studio is focused on delivering a high-quality experience on the platforms it is currently supporting. With a vibrant community still playing the studio's previous games, the team has its hands full, but it is committed to delivering regular updates and supporting its players.