According to Newzoo’s upcoming Global Games Market Report, the worldwide video‑game industry is on track to expand by 6.1% in 2026, bringing total revenues to roughly $213.9 billion. More than half of that spending is expected to come from two powerhouses: China and the United States. The full report will be released on September 10, but the key highlights already paint a vivid picture of where the market is heading. Console platforms are slated to account for about 22% of the total market value, translating to $46.9 billion in revenue and representing a 5.1% year‑over‑year increase.

A major driver behind this growth is the highly anticipated November release of Grand Theft Auto VI. Newzoo predicts that the new title will lift full‑game spending by an impressive 17.5%, making it the strongest growth catalyst among all business models currently tracked.

Mobile gaming remains the dominant force, projected to capture 57% of global revenues and generate $121.1 billion. This segment is growing at a 6.8% annual rate, fueled by higher average spend per player and the rapid expansion of direct‑to‑consumer (D2C) distribution channels.

A recent survey conducted by FastSpring and Omdia revealed that 96% of game studios either already run a D2C storefront or plan to launch one. Studios cite benefits such as greater brand visibility, stronger player loyalty, and direct access to first‑party data, all of which help to optimise monetisation strategies. The PC market, by contrast, is expected to hold the smallest slice of the pie at 21%, equating to $45.9 billion in sales. While still growing—at a projected 5.3% year‑over‑year—the pace is slowing compared with the 12% compound annual growth rate (CAGR) that Newzoo had forecast for 2025.

The slowdown reflects a maturing ecosystem where the low‑hang fruit of new player acquisition is diminishing, and future expansion will rely more on deepening engagement with existing users. In terms of business models, premium and mid‑priced titles are forecast to keep sustaining full‑game revenue streams, whereas microtransactions are set to reclaim the top spot as the most lucrative model overall. The resurgence of micro‑spending is being driven by sophisticated in‑game economies, seasonal content updates, and the increasing willingness of players to spend on cosmetic and functional items.

Geographically, growth is expected to be broadly distributed across the Asia‑Pacific region, Latin America, and the Middle East‑Africa (MEA) markets. These areas are witnessing rising disposable incomes, improved broadband penetration, and a cultural shift toward gaming as mainstream entertainment. As a result, the player base in these emerging markets is expanding faster than in traditionally dominant regions.

Player numbers themselves are projected to rise, though at a decelerating pace. In 2026 the global gaming population is estimated at 4.07 billion, up from the previous year’s 3.91 billion—a 4.4% increase. From 2026 through 2029, the compound annual growth rate is expected to settle at 3.2%.

This slowdown underscores Newzoo’s observation that future market expansion will depend increasingly on retaining and monetising existing gamers rather than attracting large numbers of new players. Mobile gamers will dominate the headcount, with an estimated 3.10 billion users in 2026, representing roughly 84% of all gamers worldwide. PC gamers are projected to number about 977 million (approximately 26% of the total), while console players are expected to reach 651 million, or 18% of the global audience.

These figures illustrate the continuing shift toward mobile as the primary gateway to gaming, especially in regions where smartphone adoption outpaces traditional console or PC hardware. Penetration rates—defined as the proportion of the online population that plays games—are slated to edge up from 61.5% to 62% in 2026. Newzoo notes that the room for growth through deeper penetration is limited; instead, the modest rise reflects the overall expansion of the online population, which is projected to grow by 3.5% to reach 5.97 billion people. In summary, the 2026 outlook paints a picture of a robust, albeit maturing, gaming ecosystem.

While revenue continues to climb, the drivers of that growth are shifting from raw player acquisition to more nuanced strategies such as D2C storefronts, microtransaction optimisation, and regional diversification. The upcoming release of Grand Theft Auto VI will act as a catalyst for full‑game sales, but long‑term success will hinge on studios’ ability to engage existing audiences across mobile, console, and PC platforms, especially in fast‑growing emerging markets.