According to Newzoo’s upcoming Global Games Market Report, the worldwide video‑game sector is set to expand by roughly 6.1 percent in 2026, pushing total revenues to an estimated $213.9 billion. More than half of that spend is expected to originate from just two markets—China and the United States—underscoring the continued dominance of these economies in the digital entertainment landscape. The full report, slated for publication on 10 September, breaks down the forecast by platform, business model, and geographic region, offering a granular view of where growth will be strongest and what trends are reshaping the industry. **Console segment** Console‑related sales are projected to represent 22 percent of the total market, amounting to $46.9 billion, and are anticipated to grow 5.1 percent year‑over‑year.

A key driver behind this uplift is the highly anticipated release of Rockstar Games’ next‑generation title, Grand Theft Auto VI, scheduled for a November launch. Newzoo predicts that the new installment will boost full‑game spending by 17.5 percent, marking the most robust growth among all business models in the sector. The heightened demand for premium, full‑price titles is expected to sustain revenue streams for console publishers even as the overall market diversifies.

**Mobile dominance** Mobile gaming remains the largest platform by a wide margin, forecast to capture 57 percent of global revenue—$121.1 billion—in 2026. This segment’s growth rate of 6.8 percent YoY is being fueled by two complementary forces: rising average spend per player and the accelerating adoption of direct‑to‑consumer (D2C) distribution channels.

A recent survey conducted by FastSpring and Omdia revealed that 96 percent of development studios either already run or plan to launch their own D2C web stores. Studios cite stronger brand visibility, deeper player loyalty, and richer first‑party data as the primary motivations for moving away from traditional marketplace intermediaries. **PC market outlook** The PC gaming space is expected to hold the smallest slice of the overall pie, accounting for 21 percent, or $45.9 billion, of total revenue.

Growth on this platform is projected at 5.3 percent YoY, a slowdown compared with the 12 percent compound annual growth rate (CAGR) Newzoo had forecast for 2025. Despite the deceleration, PC growth is expected to be geographically broad, with notable expansion in the Asia‑Pacific region, Latin America, and the Middle East‑Africa (MEA) markets.

These areas are witnessing rising broadband penetration and increasing disposable income, which together create fertile ground for PC‑centric titles and services. **Business‑model shifts** While premium and mid‑priced releases will continue to underpin full‑game revenue, microtransaction‑driven models are set to reclaim their position as the largest source of income across all platforms. The resurgence of microtransactions reflects a maturing ecosystem where players are comfortable purchasing cosmetics, battle passes, and other in‑game items on a recurring basis. At the same time, the industry is seeing a strategic pivot: rather than focusing solely on acquiring new players, companies are placing greater emphasis on retaining existing audiences and extracting more value from them through personalized offers and ongoing content updates.

**Player base dynamics** The global player population is projected to reach 4.07 billion by 2029, growing at a compound annual rate of 3.2 percent after a 4.4 percent increase in 2026. Mobile gamers will dominate the headcount, with an estimated 3.10 billion users in 2026—representing roughly 84 percent of all gamers.

PC gamers are expected to number around 977 million (about 26 percent of the total), while console enthusiasts will total approximately 651 million (18 percent). Player penetration is slated to edge up marginally from 61.5 percent to 62 percent in 2026, indicating limited room for expansion through deeper market saturation.

Instead, growth will largely stem from the overall online population expanding by about 3.5 percent to reach 5.97 billion individuals. **Regional growth hotspots** Emerging markets continue to be the engine of industry expansion.

The Asia‑Pacific region remains the largest contributor to revenue growth, driven by massive user bases in China, Japan, South Korea, and Southeast Asia. Meanwhile, the Middle East and Africa are experiencing the fastest growth rates, reflecting increasing smartphone adoption, improved internet infrastructure, and a youthful demographic eager for interactive entertainment. **Implications for developers and publishers** The data suggests that studios should prioritize a multi‑platform strategy that balances high‑margin premium releases with ongoing microtransaction revenue streams.

Investing in D2C storefronts can provide valuable first‑party insights, enabling more effective personalization and higher lifetime value per player. Additionally, targeting growth regions—particularly in APAC, Latin America, and MEA—can help offset the slower expansion seen in mature markets. In summary, Newzoo’s 2026 outlook paints a picture of a robust yet evolving gaming landscape: total revenues climbing toward $214 billion, mobile solidifying its dominance, consoles benefiting from marquee releases like Grand Theft Auto VI, and the industry shifting its focus toward deeper monetisation of existing players while exploring new opportunities in fast‑growing emerging markets.