The Birth of Star Wars Outlaws: A Conversation with Creative Director Julian Gerighty

In 2018, while preparing to showcase The Division 2 at E3, Julian Gerighty's boss, David Polfeldt, met with Disney in a café to discuss a potential collaboration. This chance encounter sparked the idea for Star Wars Outlaws, a game that would eventually become a passion project for the team at Ubisoft Massive. Gerighty recounts how the team worked closely with Lucasfilm Games to establish a creative framework, focusing on the scoundrel archetype and the original trilogy. The result is a game that blends the simplicity of Star Wars with the complexity of modern game design, featuring a unique camera lens that replicates the cinematic look of the 1970s. With a team that has been together for over a decade, Gerighty believes that their experience and passion for Star Wars have come together to create something special. As the game's release approaches, Gerighty acknowledges the pressure to deliver a high-quality experience, but remains proud of what the team has accomplished.