Xbox Technology Experts to Headline GI Sprint Series Finale

The final keynote session of GI Sprint will feature Xbox's AI and cloud leaders, Haiyan Zhang and Brady Woods, discussing how game developers can leverage cutting-edge technology to build games more efficiently. The session, available online, as a podcast, or in article form on GamesIndustry.biz from July 3rd, marks the culmination of GI Sprint, a new editorial series focused on making video game development 'cheaper, faster, and better'. As development costs rise, GI Sprint has gathered insights from experts on various topics to help studios streamline their businesses and development processes. The series, running until July 5th, has already featured interviews with industry veterans like Shawn Layden, who discussed the need for a rethink in AAA game development. Other highlights include a panel on the art of rapid prototyping with Rami Ismail, Dominique Gawlowski, and Tony Gowland, as well as an in-depth piece with Gowland on the benefits of developing shorter games. This week's lineup includes a video panel on AI's role in accelerating development, with contributions from King's AI lead Sahar Asadi and Team Sync's Graham McAllister. Next week's schedule includes topics like hybrid working, lean team management, and more, with all content available on the GI Sprint website. A complimentary White Paper summarizing the series' key takeaways will be available for download upon conclusion. Sponsorship opportunities for GI Sprint are available; for more information, contact George.Corner@Gamesindustry.biz.