The Limitations of Traditional Gaming Consoles on Interactive Storytelling

One key aspect that differentiates video games from other forms of entertainment is the element of control. Unlike books, TV shows, or films, where the audience is passive, games empower players with the ability to influence the narrative. This agency is not limited to combat or puzzle-solving but extends to shaping the story itself. Interior Night, the developer behind As Dusk Falls, is at the forefront of this innovation. In an interview, CEO Caroline Marchal discusses the lessons game developers can learn from TV and film in crafting engaging stories. Marchal notes that games like As Dusk Falls use similar storytelling tools as these mediums, making it easier for players to immerse themselves in the narrative. The game's success, with positive reviews from critics and players alike, demonstrates the potential of interactive narratives. However, Marchal believes that the traditional gaming console model can limit the reach of such games. She suggests that platforms like Netflix could provide a more accessible way for interactive stories to reach a broader audience. The challenge lies in finding the right business model, as the free-to-play approach common in mobile gaming can hinder the narrative experience. Marchal proposes alternative models, such as game rentals or ad-supported experiences, to make interactive narratives more accessible. The key to overcoming these barriers is to create games that are approachable to non-gamers, with features like simplified controls and multiplayer capabilities. By doing so, developers can tap into a wider audience and provide a unique form of entertainment that combines the best of gaming and storytelling.