Larian Admits to Some Overtime Work on Baldur's Gate 3 Due to Unforeseen Challenges

During a Q&A session at Digital Dragons, Baldur's Gate 3 Director Swen Vincke discussed the topic of crunch time, admitting that Larian's team experienced some overtime during the game's development. However, Vincke emphasized that the overtime was not excessive and that staff members were paid for their extra work. He attributed the need for overtime to unforeseen challenges that arose during the project, stating that some level of crunch is inevitable when working on a complex game like Baldur's Gate 3. Vincke highlighted Larian's flexible work structure, which helps distribute workload across global offices, minimizing the need for prolonged overtime. The company's approach to overtime, including fair compensation and a healthy work-life balance, sets it apart from industry standards.