Do Video Games Share Similarities with Pornography? | A Look Back at the Gaming Industry 10 Years Ago
The video game industry is constantly evolving, and it's easy to get caught up in the latest developments. However, reflecting on the past can provide valuable insights. This monthly feature highlights significant events in the gaming world from exactly a decade ago. Ten years ago, Trip Hawkins posed a thought-provoking question at the DICE Summit, asking if the gaming industry was too similar to the adult entertainment industry. Although his query was attention-grabbing, his response was disappointing. Hawkins claimed that the industry was viewed as a social ill due to its supposed negative impact on children's ability to learn. He suggested that games were monopolizing the attention of 'digital natives,' causing a range of problems. Hawkins' solution was to create educational games that would improve kids' emotional intelligence. His startup, If You Can, aimed to develop games that met government curriculum standards. However, his approach was criticized for being overly simplistic and relying on outdated stereotypes. The idea of using games as a magic solution to fix the education system is not new and has been tried before by other industry figures, such as Nolan Bushnell. Despite the criticisms, the concept of educational games persists, with some companies still claiming that they can help children learn faster. The gaming industry has a history of making bold claims, but it's essential to separate hype from reality. Other notable events from 2014 include the rise of Flappy Bird, a breakout mobile hit, and the unveiling of Nintendo's approach to free-to-play games. The year also saw the closure of Irrational Games and the formation of Ghost Story Games. As the industry continues to evolve, it's crucial to learn from the past and approach new developments with a critical eye.