The Unwritten Story of Immortals of Aveum

In the European market, Immortals of Aveum ranked 469th in terms of sales for 2023. While this position may not be unfavorable for a small developer with a limited budget, it was a different story for Ascendant Studios, which invested heavily in the AAA fantasy shooter. The game's poor commercial performance led to the layoff of 40 employees just a month after its release. According to studio founder Bret Robbins, the primary issue was the game's launch timing, which coincided with the release of several high-profile titles, including Zelda, Star Wars Jedi: Survivor, and Baldur's Gate 3. This crowded market made it difficult for Immortals of Aveum to gain traction and visibility. Robbins acknowledges that the marketing strategy may not have been effective in targeting the right audience, which further contributed to the game's lackluster sales. Despite the challenges, Robbins remains optimistic about the game's potential, citing the example of Dead Space, which continued to attract new players long after its initial release. The game's development budget was substantial, reportedly around $85 million, but Robbins believes that the team delivered a high-quality game at a relatively modest cost compared to other AAA titles. Ascendant Studios is committed to continuing its support for Immortals of Aveum, with new content and updates in the works. The studio is also exploring other projects, with Robbins expressing pride in the team's accomplishments and confidence in their ability to create innovative and engaging games. Ultimately, the story of Immortals of Aveum serves as a reminder that success in the gaming industry is often unpredictable and that even the most well-planned projects can face unexpected challenges.