According to Newzoo’s latest outlook, the worldwide video‑game market is set to expand by roughly 6.1 percent in 2026, bringing total revenue to an estimated $213.9 billion. More than half of that spending is expected to come from two powerhouses—China and the United States—underscoring the continued dominance of these regions in driving consumer demand for interactive entertainment. The figures come from Newzoo’s Global Games Market Report, which will be released in full on September 10. The report breaks down the forecast by platform, business model, and geographic region, offering a granular view of where growth is expected to originate and which trends will shape the industry over the next few years.

**Console segment** Console sales are projected to represent about 22 percent of the total market, translating to roughly $46.9 billion in revenue. This marks a 5.1 percent increase over the previous year and reflects steady demand for next‑generation hardware and high‑profile releases.

One of the biggest catalysts for this uplift is the highly anticipated launch of Rockstar Games’ *Grand Theft Auto VI* in November 2026. Newzoo estimates that the title alone will boost full‑game spending by 17.5 percent, making it the strongest growth driver among all business models in the sector.

**Mobile dominance** Mobile gaming continues to hold the lion’s share of the market, accounting for an estimated 57 percent—about $121.1 billion—of global revenue. The mobile segment is expected to grow 6.8 percent year‑over‑year, driven by higher average spend per player and the expanding influence of direct‑to‑consumer (D2C) distribution channels. A recent FastSpring and Omdia survey revealed that 96 percent of game studios either already run a D2C web store or plan to launch one. Developers cite benefits such as stronger brand visibility, deeper player loyalty, and richer access to first‑party data as key motivators for moving away from traditional marketplace models.

**PC outlook** The personal‑computer segment is forecast to capture the smallest slice of the market at 21 percent, or $45.9 billion. While still sizable, PC growth is expected to slow to 5.3 percent year‑over‑year, a decline from the 12 percent compound annual growth rate (CAGR) projected for 2025. Newzoo attributes this deceleration to a maturing ecosystem and heightened competition from mobile and console titles.

Nonetheless, PC growth is anticipated to be geographically broad, with notable expansion in the Asia‑Pacific, Latin America, and Middle East & Africa (MEA) regions. **Business‑model trends** Premium and mid‑priced releases are expected to keep sustaining revenue from full‑game purchases, especially as flagship titles like *GTA VI* drive spikes in consumer spending.

At the same time, microtransactions are projected to reclaim the position of the largest business model overall, as developers continue to monetize in‑game economies across all platforms. This shift highlights the industry’s reliance on recurring revenue streams rather than one‑off purchases. **Player base dynamics** The total number of gamers worldwide is projected to reach 4.07 billion by 2029, growing at a 3.2 percent CAGR after a 4.4 percent increase in 2026. Newzoo notes that future growth will hinge more on retaining and monetising existing players than on attracting new ones, given the limited room for deeper market penetration.

Player penetration is expected to edge up from 61.5 percent to 62 percent in 2026, reflecting a modest rise in the online population to 5.97 billion—a 3.5 percent expansion. **Regional highlights** Emerging markets remain the engine of growth, with the Asia‑Pacific region holding the largest share of the player base. The Middle East and Africa are expanding the fastest, signalling untapped potential for publishers willing to localise content and adapt monetisation strategies.

Mobile gamers are projected to number 3.10 billion in 2026, representing roughly 84 percent of all players. PC gamers are expected to reach 977 million (about 26 percent), while console enthusiasts will number around 651 million (approximately 18 percent). **Implications for developers and investors** The forecast underscores several strategic imperatives for stakeholders.

First, the continued rise of D2C storefronts suggests that studios should invest in building proprietary ecommerce capabilities to capture higher margins and richer data insights. Second, the strong performance of full‑game sales tied to blockbuster releases indicates that high‑budget, narrative‑driven titles will remain crucial for driving headline revenue spikes. Third, the resurgence of microtransactions across platforms points to the importance of designing engaging, balanced in‑game economies that encourage repeat spending without alienating players.

Overall, Newzoo’s outlook paints a picture of a maturing yet still expanding industry, where growth is increasingly about deepening relationships with existing gamers, leveraging data‑driven monetisation, and capitalising on regional opportunities in fast‑growing markets. The combination of a robust $213.9 billion revenue target, the anticipated impact of *Grand Theft Auto VI*, and the steady rise of mobile and D2C channels sets the stage for a dynamic and competitive landscape through the remainder of the decade.