During the first six months of 2026, CD Projekt Red posted revenue of $116.5 million (approximately 435 million PLN), marking a 23% rise compared to the same period a year earlier. The company’s net earnings also saw a substantial jump, climbing 37% to $66.7 million (about 249 million PLN), which translated into an impressive net profit margin of 57.2%. Looking ahead, CD Projekt Red unveiled an ambitious three‑year roadmap for the Witcher franchise.

Central to this plan is the launch of The Witcher 3: Wild Hunt – Remastered, scheduled for September 29. The updated edition will be available on PC, PlayStation 5, Xbox Series X|S, and, for the first time, will run natively on the upcoming Switch 2 hardware. Existing owners of the original game will receive the remaster at no additional cost, and the package will bundle both of the original expansions, offering a complete experience in a single purchase.

In addition to the console and PC releases, CD Projekt Red announced a strategic partnership with Blizzard Entertainment. Through this collaboration, the Remastered version of The Witcher 3 and the forthcoming expansion titled Songs of the Past will be distributed via Blizzard’s Battle.net platform, broadening the game’s reach to a wider audience of PC gamers who use the service for titles such as World of Warcraft and Overwatch.

The commercial performance of The Witcher 3 continues to be a cornerstone of the company’s success. To date, the game has sold more than 65 million copies worldwide. When combined with sales of earlier entries and spin‑offs, the entire Witcher series has now exceeded the 90 million‑copy milestone, underscoring its status as one of the most beloved RPG franchises of the past decade.

Turning to the cyber‑punk side of the portfolio, Cyberpunk 2077 has also demonstrated robust long‑term sales, crossing the 40 million‑copy threshold. Its first major expansion, Phantom Liberty, has moved 15 million units in less than three years, contributing significantly to the franchise’s revenue stream. The game’s presence in other popular titles this year—such as cameo appearances in Wuthering Waves and Apex Legends—has kept the brand visible and relevant in the broader gaming ecosystem.

Beyond digital titles, the Cyberpunk universe has expanded into physical media and tabletop gaming. A Cyberpunk‑themed trading‑card game recently became the most‑funded project ever on Kickstarter, attracting backers from around the globe and highlighting the franchise’s cross‑media appeal. On the television front, the animated series Cyberpunk: Edgerunners is returning for a second season, again co‑produced with Studio Trigger.

The new season is slated to debut on Netflix on October 20, promising to deepen the narrative and attract both existing fans and newcomers to the cyber‑punk setting. Chief Financial Officer Piotr Nielubowicz emphasized that licensing agreements are playing an increasingly vital role in CD Projekt Red’s financial outlook. He noted that revenue from licensing deals—spanning everything from merchandise to cross‑promotional in‑game content—has become a growing pillar alongside traditional game sales, helping to diversify the company’s income sources.

In May, CD Projekt Red announced the third expansion for the 2015‑released Witcher 3, coinciding with a modest 6% increase in overall quarterly revenue, which reached $52.5 million (191 million PLN) for the first quarter of 2026. This incremental growth reflected steady demand for both new content and legacy titles. A notable corporate development occurred in June, when the parent company CD Projekt announced a rebranding of its publishing arm, officially adopting the name CD Projekt Red.

The change aims to consolidate the brand identity under a single, globally recognized label, simplifying market communication and reinforcing the company’s commitment to high‑quality, narrative‑driven games. Overall, CD Projekt Red’s financial results, product pipeline, and strategic partnerships illustrate a company that is not only capitalizing on the enduring popularity of its flagship franchises but also actively expanding its ecosystem through remasters, new expansions, cross‑platform collaborations, and multimedia ventures. With a solid profit margin, a growing licensing portfolio, and a clear roadmap for the next three years, the studio appears well‑positioned to sustain its growth trajectory and continue delivering immersive experiences to a worldwide audience.